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D&D Campaigns

The World Of Rotunnis

Rotunnis is the world I have been working on for several years where I have set all of my Dungeons and Dragons games. I have created a pantheon of gods, designed all the kingdoms, cities and towns, as well as organisations within the world.

I have been developing the world gradually since I was 14, working it into almost every college and university project so I have an excuse to spend more time on it.

The Runekeepers is the name of my current campaign, it is also the name of the villainous group in this story.​ The game started in September of 2024, playing every other week, and is still currently ongoing. The plot involves the players travelling the world to try and stop the Runekeepers from completing their century long ritual before it is too late. 

 

This is the map for the world, that I created using Wonderdraft, a map creation software that allows you to draw the land, water and elements onto the map.​ I have colour coded the different locations to show which kingdom they are apart of.

The Party From Session One

This is the party when they met in session one, all getting arrested for various reasons, set to be released in the morning.

  • Onyx Edur, Zauragon, Champion Fighter

  • Myna Goldeye, Dwarf, Draconic Sorcerer

  • Theodore Finch, Human, Abjuration Wizard

  • Astraea Nightsong, Rabitfolk, Circle of Stars Druid

  • Zeon Nider, Gremishka Tabaxi, Scout Rogue

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Narrative & Descriptive Writing

This is a collection of some of my favourite pieces I've written for my Dungeons and Dragons games over the years. I have selected the ones the players had the best reactions to, talking about them months or years after the session.

A player character in my campaign had died in the previous session. This is tells her journey into the afterlife.

Darkness surrounds you as you awaken. Looking down at your body, your form is nothing more than indigo, spectral light. 


You hear sparkling clip-clopping of horses coming your way. Spectral horses like you, pulling an ornate golden carriage. 
Sat driving the carriage is a spectral skeleton figure in a golden silk dress. She gets down, extending a hand to you. “It is your time my dear. I am Dodie, here to take you to rest.” Her voice twinkles as she speaks.

You step into the carriage, some others are sat by you. They look to you with a solemn face. One of them speaks, “All that to die for a fight that wasn’t ours.”

 

The carriage pulls off. You feel yourself relax. After a few minutes, the carriage stops. Dodie opens the door, extending a hand for you all to climb down.

 

Before you are large ornate gates made of clouds. As she leads you inside you see countless plants, glowing teal, indigo and violet. Angels water and prune the plants. “This is the Garden of Souls. Your resting place. You will be greatly taken care of and allowed to rest."
 

As you walk through, you get to a large beautiful greenhouse. It’s made of stained glass, scattering light in the most magical way you have ever seen. Dodie opens the door, gesturing you all enter, as she closes the door behind you.

Inside you see shelves of ornate plant pots, and a very tall figure. They wear a black robe, the ends seeming to almost be made of clouds. They look elven, with pointed ears and a defined face, however they are old, older than any elf will have ever lived to.
 

Their skin is stretched, wrinkled and pale. They seem nothing more than skin and bone; in places the skin appears decayed, revealing pitch black bone. No hair grows on their head; but their eyes look happy, glowing a dim gold. 

“I am Conqui," spoken soft and low, "I welcome you warmly to your final resting place. You will be given your plant, and plant it in the garden. Your soul will transform into a state of calm and rest. My angels will take the best care of you. You will then remain here as long as your memory lives. Then when you are finally forgotten, you are free. Mortals often fear that but it is nothing to be afraid of I assure you, it is most comforting.”
 

They look around the shelves, carefully selecting a plant pot for each of you. They hand you a small ceramic pot. It's a shiny pink color, with speckles of green and white. The inside is black with ribbons of purple, where the dirt sits. As you hold it, you see a small sprout begin to protrude through the dirt. You look at the others and see the same thing happening to them. 


Conqui smiles, “You are ready. Find where you wish to rest. There is no wrong spot.”

Nightmares the party experienced in my previous campaign.

As you fall into a slumber, you rub your thumb on the garnet ring that sits upon your finger. You think about your dear friend that gifted you this ring, Where could he be? Why would someone want to hurt him? Take him? Kill- … no. He's fine. He can handle himself… Wrestless you wake up and decide to look at the ring closer, examining the garnet gem. “Help me.", whispering, "Volara help me.” you stare closer and start to make out a figure. “I’ve made a terrible mistake.” A kind, terrified face stares back at you. “I’m so sorry i just wanted to fix things” his once beautiful curly hair now matted and teased. “Its Salazar, please help me.", his volume increases, "Help me, please help me! help me, help me, HELP ME!”. As he screams your garnet ring fades to a deep dark black. “Hah…", a new voice, "He finally did it.", a broken and strange voice, "Smart friend you got. He’s been trying to talk to you since he got here.” A figure appears before you, like a shadow of pitch black, the only thing visible a large, uneven grin. “I think you have a chance of beating my game.” a long treelike limb reaches out to you, “care to play?” your vision goes black. Anxiety and fear creeps over you as you realise what kind of danger has your friend, lurking in the shadows. You again the Alert feat.

Echoing through your mind you hear your parents. You can’t make out what they’re saying, but they’re shouting, you’re shouting too. You walk to the kitchen wanting to cool off and begin to make supper. God they’re so annoying. Why fight over pointless things? Why can’t people let things go? Why can we just talk calmly? Angrily you grab your food and walk out, maybe the garden will calm you down? You sit on the bench beside the fountain, listening to the water gracefully fall into the lake. The smell of the roses, the freshly cut grass, the coal… coal? Smoke. Shit. You turn to face your home, billows of smoke erupting from the open windows. The fire crackling, cackling at your failure, your mistake. The stove. You fucking idiot the stove. Why didn't I turn it off? “Why didn't you turn it off?” you hear your sister's voice, “You fucking idiot why didn't you turn it off?” her voice shakes with anger. The windows shatter, flames burst out encapsulating the building. The screams of house staff trapped inside, the screams of your mother and father from the living room, the screams escaping your lungs. You see your sister's face in the flames “WHAT DID YOU DO?” Uvelle screeches, “WHY MUST YOU DESTROY EVERYTHING? YOU CARELESS HEARTLESS MONSTER!” the word monster echoes through your mind as the scene fades, her face crying of anger burned into your memory. You wish to never make such a careless mistake again. You gain the observant feat.

Sand lies beneath your feet. A familiar salty cool breeze brushes against your cheeks. The warmth of the sun beams down onto your glistening, angelic skin. “You are the chosen one, Mercy.”. You turn around, now inside the church. The large stained glass windows depicting Veio, god of the hunt; his silver skin and large build, holding an amethyst spear above what appears to be an ocean of fish. An echo of peace emanating through the building. Before you stands the priest. His white hair neatly slicked back, a beige shirt tucked nicely into his brown plaid trousers. “You are special, Mercy. Nobody like you has blessed our town in generations.” He smiles and puts his hand on your cheek. “You are the one who can save us, bring us forward.” He smiles again, hand still resting on your cheek.

 

Everything flashes white. You hear screams; you hear him scream. The ethereal light now red and amber. His hand clenches your cheek, blood bleeds from his eyes, you look down, your hand plunged into his chest. In horror you pull you hand away, ripping his heart out with it, ripping the skin on your arms, ripping the life from his body as he collapses to the ground. You turn to run but you are already outside. Buildings collapsing in flames, the sand mixed with ash. The sound of the dying, the collapsing, the burning, the heat searing against your skin. “Why did you do this??” a broken voice calls out, you see one of your dear friends, arms dismembered, flesh burning. “Mercy, why?!” You vision goes black. As the guilt washes over you you remind yourself to use your past for good. You gain the savage attacker feat.

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